7 Days To Die (Alpha 16.2) — The Labyrinth of Doom (Attack of the 63rd Day Horde)

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In this episode we finish construction of the Labyrinth of Doom, the first true experiment of the Zombie Research Initiative in Alpha 16. Then, as the blood moon rises, carnage begins.

From 7 Days To Die, by The Fun Pimps Entertainment LLC.

Music for this video:
"Long Note One", "Long Note Two" by Kevin MacLeod ( )
Licensed under Creative Commons: By Attribution 3.0

"Half-Life" — Josh Woodward ( )
Licensed under Creative Commons: By Attribution 3.0

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комментария 52

  1. Tonio Tony:

    Hey JC, I think that if you place some railings along the paths, you will have more chances to drive and keep the zombies on. To stick them up on the blocs sides you need to sustain them with poles (otherwise it gonna fall), but is not required that you place one on each bloc, because it should hold even if you let a space of dozen blocs between basicly.

  2. Trance Luvah:

    After all your careful planning and genius intricacy we find out that all it takes to keep us safe is a staircase 😛

    1 Staircase to a zombie is like navigating an Escher

  3. chris powell:

    Hola Los Hermanos!
    Gracious por more Shenanigans!
    Dude you #LabyrinthofDoom reminded me of some old horror movies. Maybe you could use them for more ideas on #TheGauntletofDoom!

  4. Damian Waller:

    Excellent Data, I do agree the AI seemed smarter in the «Maze of Doom» in A15. They navigated the narrow path you were standing on more easily. Perhaps because there were too many paths. Certainly worthy of further research. I wish you were on a multiplayer server so we could assist more directly in your research….Hint…Hint. 😉

  5. DashThe Destroyer:

    Jc you should have put up walls around each path so they wouldn’t fall off the sides! Or iron bars so you can shoot through them. But excellent video JC

  6. Chris Bevan:

    great video, turned off like 2 mins into it because you didn’t stop going DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM?!?!?!?!!!?!!?!?!?!

  7. Bearded Vet:

    JC this is insanity. Great video!

  8. Richard Landerman:

    Lovely video my man. You can pick up electrical traps if they are within range of a land claim block. I know you can with spotlights, but I’m not sure about regular lights. Seems to be only certain items.

  9. Devon Barrett:

    He sounds like goldmember from austin powers

  10. Gnome Star:

    Those zombies are dumb, you need to invite the smart ones.

  11. DarkRazzeth:

    This would be a great video for the fun pimps to see. They could use this sort of showing to know how to improve their zombies pathing AI

  12. Scott Molloy:

    The zombie pathing was pretty disappointing but like you said, all data is good data. Looking forward to the Gauntlet of DOOoOOoooooOOOOM!

  13. Terminal Weeaboo:

    the thumbnail made it look like you had built Dio’s mansion!

  14. Rabidplayer667765:

    Do all consoles have the same items?? And you have a very cool base

  15. Kyle Kissack:

    Hell yea a new video!! Thanks bro love your videos excellent work

    • Kyle Kissack:

      J.C.’s Channel I love them I’m hooked haha I just finished my workshop inspired by your designs expanding my underground network I have one mini bike working on the second I can place underground I have inhabited diersville connected three houses secured them all have concrete five forges all deep underground away from diersville working on my second Outpost all inspired by you man thanks I would have never gotten it all without the grind love the grind you showed me how to get this far I’m on day 86 all thanks too you mentor of dooooommmm!!! Thanks for showing me how to build and survive

    • J.C.'s Channel:

      Glad you like them 🙂

  16. Владимир Бойков:

    Great idea. But stupid zombies can’t see ways to the body of the Hero.

  17. Nuggs B'Nasty:

    Stupid Zombies! Lol…. Great job bro! Now I know what I have been wanting to know lol.


    Love your vids

  19. Nikolas Greiner:

    J.C you could build som sort of giant meat grinder of DOOM!

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