7 Days To Die (Alpha 15.2) — The Zombie Research Initiative (Day 288)


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After the events of the last episode, we redirect our efforts, in order to better understand the nature of the undead infestation. Welcome to the Zombie Research Initiative.

From 7 Days To Die, by The Fun Pimps Entertainment LLC.

Music for this video:
"Long Note One", "Long Note Two", "Dark Walk" by Kevin MacLeod ( )
Licensed under Creative Commons: By Attribution 3.0

"Follow The Road" — Josh Woodward ( )
Licensed under Creative Commons: By Attribution 3.0

Radio chatter noises from Call of Duty: Modern Warfare 3, developed by Infinity Ward and Sledgehammer Games, with development assistance from Raven Software, and published by Activision.

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комментариев 49

  1. Sha-ad:

    what mode you play ,i dont see you drink or eat

  2. Reggie Caillouet:

    JC, your research facilities seem to be of excellent quality. We are certain that your test results will be top notch and in keeping with international standards! One recommendation though, you should rename your facility and research center to Zombie Research Initiative Project (Z.R.I.P.); or «zRIP» for short.My team and I have seen that you already have begun work on Zombie Virus Eradication Terminus Serum(zVets) with injection Serum Number 44. So far, we can see that your results are quite effective with this! We hope that you and your team can continue to work on Serum Slug in hopes that you can verify our findings of possible zombie resistance build to this serum.One last thing, one of my teams researchers (my daughter) has stated that she believes that the zombie brain is very complex. She’s has stated that zombie are not only out to eat human brain material, but also is inherently interested in eating DOORS. She states that zombies can be lead to and funneled into a specific spots by placing this «valuable zombie nutrient material» in a specific spot to lure the zombies for close up research from above said spot. I personally believe that this is just wishful thinking on a new zombie researchers part, but as a fellow scientist all avenue of knowledge must be explored. It might be a simple add to your facili to place a set of double doors at the beginning of the maze to attempt such attraction of zombies. Your help in this would better all of our knowledge of Z behavior. Thank you!

    • Love The Batman:

      Reggie Caillouet Do doors really act as bait or is this an elaborate scheme?

    • The Epic Seal Of Awesomeness:

      «The hour is later than you think. Sauron’s forces are already moving. The Nine have left Minas Morgul. «

    • Saruman The White:

      J.C.’s Channel The board is set; the pieces are moving.

    • J.C.'s Channel:

      We’ll take into consideration the name suggestion, our marketing and legal departments believes a variation of it will be introduced in the next report. Also, we’re in the process of installing doors at the entrance of the maze, since zombie attraction to such targets has been anecdotally recorded on the field. Our engineers have express concern that the zombies might just bash them for no reason, even if left opened, but we’ll require further empirical confirmation before reaching a conclusion. We’ll relay more information, as it becomes available.

  3. Rabidplayer667765:

    You are the best youtuber I have ever watched if I could donate money I would

  4. I Twine:

    Something tells me this will end with J.C. becoming Albert Wesker.

  5. Laurène Caillebot:

    Your way of talking makes me think so much of Eugene from the Walking Dead ! Haha, «In the name of science…», «the [walkers] research initiative», «disregard my previous statement». It’s trully funny to watch you play haha ^^

    • J.C.'s Channel:

      Agreed.

    • Laurène Caillebot:

      I love your answer even more. I’m now 100% sure they took free inspiration from you when they created this character ! Sadly, they didn’t take the part about destroying zombies though. Guess they couldnt make Eugene too good without the copy-paste getting too obvious.

    • J.C.'s Channel:

      Interestingly enough, this is not the first time such comparison has been made. I, however, submit the fact that I’ve destroyed tens of thousands of undead and have stopped several world ending events, while my Walking Dead counterpart is, at best, adventurous when it comes to hairstyle.

  6. Haruka:

    So much emphasis on «Doom»

  7. Just stumbled across your videos. Been playing this game since January and you’ve given me some good ideas.

    Youve earned a sub, keep up the good work.

  8. DT Undercover:

    as in the zri found online..? you must know fil… small world…

  9. JoAnn Hempen:

    LOVE IT!!! I shall buy my tickets ahead of time, as I want a front row seat for this show!!! ( which I will be watching momentarily) Great Work!
    P.S….Am I the ONLY person afraid of freaking dogs!! lol

    • J.C.'s Channel:

      No, you’re not, the zombie dogs are quite deadly, specially in the first stages of the game. But they also give good loot, once… «processed» 😛

  10. Robbie_L_B:

    cool gamer love the content ?

  11. Wolfwarrior beast ninja:

    yay you kinda did what u wantes you to do thanks?????✌????? yay theres gonna be more wooohhooo?? THANKS

  12. Axelord1942:

    Seems like this series is becoming a Day of the Dead sequel, which I’m okay with.

  13. Suvin:

    I bought 7D2D because of you and I loved the game.I watched every 7D2D videos you record.And also what is your game seed,game type (Navezgane-Random Gen.) and settings.

    ( Sorry for bad English)

  14. InAltum:

    Speaking of debris dropping from above. I have a workshop / safehouse at about -57 built on the base floor, fully encased in cement. On horde nights you can hear them digging and dead zombie corpses drop from above. No clue how. Nothing like a random dead Z dropping onto your head ??

    • J.C.'s Channel:

      Yeah, I have to remember to go up and check the ground level, this things are not supposed to be able to dig properly now. I think since the workshop is under a river, they might be hitting the river banks or something like that.

  15. Sultan Qhtani:

    the zombies will get through the wall from the down floor also they will not go street to find the staris .. you have good ideas really .. i suggest to close the open wall next to the maze (the other enterance from up) because the zombies will ignore you and fall down or they wall hit the block until it destroyed

    • J.C.'s Channel:

      Maybe, I’ve added a few more things to the maze in order to be able to lead the zombies where I want, in case they’re too stupid to navigate to where I am.

  16. JaxkDaniels:

    Awesome work as usual… mind if I make a suggestion?…put doors at the top stairs and leave them open to attract them up the stairs…otherwise the stupid zombies are just going to pound their heads heads on the 1st floor wall closest to were you are standing

  17. Moneyboy9:

    hey ur a very good YouTuber and ur videos are also very good. keep up da work

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